Watch the World is a classic Second Life machinima by Robbie Dingo. The machinima captures painting Starry Night being created in the 3d space from the basic first cube to the final frame, all to Don McLeans, Vincent. A lovely… Continue Reading →
Draxtor Despres features the 4 sims of the Nonprofit Commons in his latest machinima.
UD Alum, owner and CEO of Sandcastle Studios Kimberly Winnington (Gianna Borgnine in SL), whom some of you will remember from her face to face presentations at the last two Summer Faculty Institutes, latest project The Virtual Mine, has been… Continue Reading →
A new promo machinima by Draxtor Despres: Amputee Virtual Support Space helps veterans-proof of concept for Second Life Enterprise.
More great machinima from Draxtor Despres! May 01, 2010 — A collaboration with the USC Annenberg School of Journalism & the Center For Investigative Reporting, based on the PBS Frontline World series “CarbonWatch”. This machinima showcases the proof of concept… Continue Reading →
Jane McGonigal speaks on on-line gamers and how they can improve the world condition. Search for other interviews by Jane to hear more about games and their role in education.
Draxtor Despres, a parent, worried about his children and the worlds’ at large, attended a SL meeting on education in Second Life recently & was impressed how the teachers are in the trenches, on the frontline of the educational wars.… Continue Reading →
Drax is at it again this time reporting on a really wonderful Global Kids project. Be sure to have a look see. The blub from YouTube. Machinima is real-time animation using games and virtual worlds. NYC based Global Kids have… Continue Reading →
A lovely new machinima by Chantal Harvey, created from an original story by Madcow Cosmos, with music by Lorin Tone. Great stuff!!
Draxtor Despres new machinima: At a recent panel discussion in Second Life, hosted by the US Department of State, experts from industry and the non-profit world pondered some fairly topical questions: to tele-commute OR not to tele-commute? Are 3D worlds… Continue Reading →