Wednesday, February 4
Start time | Location | Session information | |
7:45 a.m. | ISE Lab Atrium | Registration and Breakfast | |
8:30 a.m. | ISE Lab Atrium |
Welcoming Remarks Program Overview |
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8:45 a.m. | ISE Lab Atrium |
Introducing Engaging Education Project, studio, and design-based learning represent a long history of inquiry-based approaches to learning. This session gives participants a brief overview of the broad range of inquiry and experiential based pedagogies, highlighting problem-based learning, and including unique characteristics, the advantages to student learning, and why they are an important part of the future of higher education. |
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9:45 a.m. | ISE Lab Atrium |
Three Types of Active Learning Project-Based Learning Design-Based Learning Studio-Based Learning |
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10:15 a.m. | ISE Lab Atrium | Morning break | |
Participants will choose one of the following options this morning and another one this afternoon. | |||
Morning Option 1: Project-Based Learning | |||
10:30 a.m. | Venture Development Center, 132 E. Delaware Ave. |
The Question Formulation Technique as an Entry Point into Project-Based Learning One challenging aspect of using Project Based Learning in the classroom is the difficulty students often have in organizing their thinking and focusing their attention on what is truly interesting or important about a particular problem. Comments such as “I don’t even know where to begin” or “But what am I supposed to do?” are frequently heard. In many ways, this can be traced back to students having lost the habit of asking good questions. In this session, we introduce the “QFT” or “Question Formulation Technique” as a tool for helping students relearn the habit of asking good questions. While the QFT is widely applicable, here we focus on its use as an entry-point into project based activities. |
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Morning Option 2: Design-Based Learning | |||
10:30 a.m. | ISE Lab, Room 110 |
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Collaborative Learning As a result of this activity participants should be able to:
Collaborative Learning Activity Sheet (PDF file) |
Morning Option 3: Studio-Based Learning | |||
10:30 a.m. | Faculty Commons, 116 Pearson Hall |
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A Perfect Perch (as in Bench, not Fish!) Students will be able to apply their knowledge of scale to draw a model of a personalized bench based on a theme of their choice. They will be able to choose an appropriate scale for the project. Off the Wall Students will be able to apply their understanding of image resolution, color profiles and composition to digitally output their ideas as a large-scale wallpaper piece and critique similar work created by their peers and professional artists. |
Morning Option 4: Design-Based Learning (repeats in afternoon) | |||
10:30 a.m. | D Studio, Spencer Lab |
Everyone’s a Designer: Applying the Design Process in the Classroom & Beyond We tend to think of designers as super humans who magically spin out the next iProduct while running multiple start-ups in Silicon Valley. While these people do indeed exist, we are all innately designers, and there is a simple process for helping ourselves and our students turn our design ideas into real solutions. It’s called the Engineering Design Process, and this workshop will present an overview of that process through multiple student-based case studies. |
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12:30 p.m. | ISE Lab Atrium | Lunch | |
Afternoon Option 1: Project-Based Learning | |||
1:30 p.m. | Venture Development Center, 132 E. Delaware Ave. |
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Humanities Lab Humanities scholarship has traditionally been a solitary affair. Research tends to be done by a single investigator, and books and articles are written by single authors. Collaborative research is not unheard of, but it is the exception, not the norm and this has implications for teaching. The assignments that humanities professors give their students tend to replicate this single-investigator model and group work can often be a forced exercise, not a method that makes inherent sense in terms of the learning outcomes of a given course. But there is no reason why humanistic research can’t be done in a collaborative way, modeled on a laboratory approach with multiple student investigators (graduate and undergraduate) working on a common problem or question. This session will offer examples of successful Humanities Labs and describe the trial-and-error approach that helped them to be successful. Humanities Lab Activity Sheet (PDF file) Software Product Development using SCRUM The general SCRUM process consists of a repeated, timed cycles. In our course we use a 2 week SCRUM cycle. Each class period during the cycle begins with a SCRUM meeting which is a 15 minute stand-up group meeting where each member answers 3 questions: What did you do yesterday? What are you doing today? Do you have any road blocks? Each cycle also includes assignment of SCRUM master role (we used 2 SCRUM masters, 1 for each week of the cycle), assignment of tasks from the product backlog, and a pre and post report filled out by the SCRUM masters. Because SCRUM emphasizes working prototypes, each cycle includes a software product release artifact. Feedback for team members occurred at the end of each cycle using different systems. Early in the course the feedback essentially asked each team member to suggest ways that each other team member could improve their contributions to the group. This feedback was given to each team member and parsed by the professor to assign deficit points. Over the course of the semester the feedback gradually shifted to an identification of each team member’s main contributions and a rating system. Students who ended the semester with accrued deficit points lost proportionate amounts from the team artifact grades. |
Afternoon Option 2: Project-Based Learning | |||
1:30 p.m. | ISE Lab, Room 110 |
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Afternoon Option 3: Studio-Based Learning | |||
1:30 p.m. | Faculty Commons, 116 Pearson Hall |
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Student-Based Critique The studio process is ongoing from project introduction to final solution. Collaboration and feedback among students in the studio advance creativity. In addition, engaging students in critique and rubric discussion promotes critical thinking along with greater understanding of project parameters. Students develop an informed sense of trial and error from one critique to the next. This workshop actively involves participants to demonstrate how a visual critique wall enhances student interaction and studio-based learning. Student-Based Critique Activity Sheet (PDF file) Nest Project: Material Sketches Design innovations often have humble beginnings. The architect Frank Gehry starts his prototyping with tape and cardboard. Quick, loose studies can lead to distinctive and unexpected results. Fashion designers often build with humble materials on a form to get dimension or silhouette correct. Textile designers create a unit, then a series of units, then construct a textile surface. The designers at Nike look at objects in their immediate life for inspiration; a waffle, fabric trimmed like spaghetti, toothpicks bound with tape. Paper, twine, tape combined with a compelling concept might lead to unexpected and outstanding developments. In this project, students
Nest Project Activity Sheet (PDF file) |
Afternoon Option 4: Design-Based Learning (repeat of morning session) | |||
1:30 p.m. | D Studio, Spencer Lab |
We tend to think of designers as super humans who magically spin out the next iProduct while running multiple start-ups in Silicon Valley. |
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4:00 p.m. | End of today’s program |
Thursday, February 5
Start time | Location | Session information | |
7:45 a.m. | ISE Lab Atrium | Breakfast | |
8:30 a.m. | ISE Lab Atrium |
Introduction Engage! Designing for connected futures Throughout her career as scholar, educator, and university administrator, Professor Duin has followed–and been part of designing the infrastructure in support of–the trends and transformations in connected learning. During this keynote, Ann will engage us in active exploration of connectivism, personal learning networks (PLNs), and shared leadership, encouraging us to re-imagine and re-create ourselves, our courses, and our curricula for an engaging and sustainable future.
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9:30 a.m. | ISE Lab Atrium |
Team formation After the team formation, teams will select among the skill-based sessions below and distribute their team members. |
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10:15 a.m. | ISE Lab Atrium | Morning break | |
Option 1: Assessing Student Work in Active Learning | |||
10:30 a.m. | Venture Development Center, 132 E. Delaware Ave. |
This session will focus on two challenges commonly faced in active learning: How do we assess groupwork and how do we assess creativity? In the first part of this session attendees will (a) explicitly describe the value of students working cooperatively, (b) explore strategies for organizing groups and groupwork to enhance their value, and (c) learn methods of assessing groupwork. In the second part of this session, attendees will (a) define creativity and enumerate characteristics of creative works, (b) use that definition and those characteristics to create a rubric, and (c) practice applying that rubric to example student works. |
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Option 2: Phoneography: Photography Using Camera Phones | |||
10:30 a.m. | ISE Lab, Room 110 |
Jon Cox, Art The phoneography skill session will start with a brief intro to phoneography and then participants will focus on capturing 4 different types of light to change the meaning and appearance of a given subject. Participants will edit images on their phone using Photoshop Express, upload their best image to Instagram with an appropriate hashtag and caption, and finally comment on another participant’s image. |
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Option 3: Video Production Basics: Frame it, Mic it, Light it | |||
10:30 a.m. | Student Multimedia Design Center, Room B |
Hannah Lee, Student Multimedia Design Center Both faculty-produced and student-produced videos can be used to encourage active learning and stage classroom activities. In this session, we’ll go beyond the basic use of recorded lectures and discuss the creation of thought-provoking videos that stimulate learning moments in the active learning classroom. Shooting a successful video requires planning and an understanding of a few basics of film production. This workshop will introduce participants to techniques that will improve the way that footage looks and sounds. The workshop will demonstrate equipment that is available to be borrowed from the Student Multimedia Design Center in order to successfully: frame it (using cameras and tripods), mic it(using booms or lavaliers), and light it (using 3-point lighting techniques and more). |
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Option 4: Data Visualization using Geographic Information Systems (GIS) | |||
10:30 a.m. | Student Multimedia Design Center, Room A |
Ben Mearns, IT Client Support & Services Visualizing the geographic component of data sets reveals unexpected patterns, useful for demonstration and exploration. This session will focus on the use of geospatial visualizations and data for project-based learning. Participants will receive a brief introduction to geographic information systems (GIS) and be introduced to UD’s newest geospatial resource, PolicyMap, a cloud based data and mapping platform. Participants will: explore geographic relationships; examine geographic units, data sources, and legend options; import CSV files to geocode addresses; create three-layer maps; create and use custom regions; and create tables and reports and download map images. |
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Option 5: Rapid Prototyping | |||
10:30 a.m. | D Studio, Spencer Lab |
This session will provide a brief overview of 3-D printing and programmable micro-processors (Arduino). Jenni Buckley, Mechanical Engineering |
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Option 6: Field Sketching | |||
10:30 a.m. | Faculty Commons, 116 Pearson Hall |
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Don’t think you can sketch? You can! Don’t see why it is necessary? Field sketching is a skill that enhances the ability to see the world differently, and thus is a capacity that can be used by all educators. In this studio-based session participants work at their own pace and level to enhance their personal sketching skills and reflect on how it can be used in their own classroom. Jules Bruck, Landscape Design |
12:30 p.m. | ISE Lab Atrium | Working lunch with your group; choose your work space for the afternoon | |
1:30 p.m. |
Guided project work Several facilitators will be circulating the the locations listed at left. |
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4:00 p.m. | End of today’s program |
Friday, February 6
Start time | Location | Session information | |
7:45 a.m. | All sessions today: ISE Lab Atrium | Breakfast | |
8:30 a.m. |
Teams of participants will work on their project preparation and completion.
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9:45 a.m. | Morning break | ||
10:00 a.m. |
Project Showcase: |
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10:30 a.m. |
Poster Session:
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12 noon | All sessions today: ISE Lab Atrium |
Final thoughts / debrief / reflection Steve Bernhardt, English |
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12:30 p.m. | Lunch | ||
1:30 p.m. | End of today’s program |