Start time | Location | Session information | |
7:45 a.m. | ISE Lab Atrium | Registration and Breakfast | |
8:30 a.m. | ISE Lab Atrium |
Welcoming Remarks Program Overview |
|
8:45 a.m. | ISE Lab Atrium | ![]() |
Introducing Engaging Education Mark Serva, Accounting & MIS Project, studio, and design-based learning represent a long history of inquiry-based approaches to learning. This session gives participants a brief overview of the broad range of inquiry and experiential based pedagogies, highlighting problem-based learning, and including unique characteristics, the advantages to student learning, and why they are an important part of the future of higher education. |
9:45 a.m. | ISE Lab Atrium |
Three Types of Active Learning Project-Based Learning Design-Based Learning Studio-Based Learning |
|
10:15 a.m. | ISE Lab Atrium | Morning break | |
Participants will choose one of the following options this morning and another one this afternoon. | |||
Morning Option 1: Project-Based Learning | |||
10:30 a.m. | Venture Development Center, 132 E. Delaware Ave. |
The Question Formulation Technique as an Entry Point into Project-Based Learning One challenging aspect of using Project Based Learning in the classroom is the difficulty students often have in organizing their thinking and focusing their attention on what is truly interesting or important about a particular problem. Comments such as “I don’t even know where to begin” or “But what am I supposed to do?” are frequently heard. In many ways, this can be traced back to students having lost the habit of asking good questions. In this session, we introduce the “QFT” or “Question Formulation Technique” as a tool for helping students relearn the habit of asking good questions. While the QFT is widely applicable, here we focus on its use as an entry-point into project based activities. John Pelesko’s Presentation Slides |
|
Morning Option 2: Design-Based Learning | |||
10:30 a.m. | ISE Lab, Room 110 |
|
Collaborative Learning As a result of this activity participants should be able to:
Collaborative Learning Activity Sheet (PDF file) Please contact Banjo or Renate for access to the Canvas course: CLiPS (Winter Faculty Institute), with the following resources: Files- Group Work Rubric, Lab Group Fun and Group Contracts Peer evaluation- Peer evaluation tool Assignments- Physics problems 1 and 2 Quizzes- Previous quizzes given for peer evaluation (in lieu of Canvas peer evaluation tool) Modules- useful links (Video Physics, Apple TV, Noteability) |
Morning Option 3: Studio-Based Learning | |||
10:30 a.m. | Faculty Commons, 116 Pearson Hall |
|
A Perfect Perch (as in Bench, not Fish!) Students will be able to apply their knowledge of scale to draw a model of a personalized bench based on a theme of their choice. They will be able to choose an appropriate scale for the project. A Perfect Perch: Activity Sheet (PDF file) Off the Wall Students will be able to apply their understanding of image resolution, color profiles and composition to digitally output their ideas as a large-scale wallpaper piece and critique similar work created by their peers and professional artists. Off the Wall: Activity Sheet (PDF file) |
Morning Option 4: Design-Based Learning (repeats in afternoon) | |||
10:30 a.m. | D Studio, Spencer Lab |
Everyone’s a Designer: Applying the Design Process in the Classroom & Beyond We tend to think of designers as super humans who magically spin out the next iProduct while running multiple start-ups in Silicon Valley. While these people do indeed exist, we are all innately designers, and there is a simple process for helping ourselves and our students turn our design ideas into real solutions. It’s called the Engineering Design Process, and this workshop will present an overview of that process through multiple student-based case studies. |
|
12:30 p.m. | ISE Lab Atrium | Lunch | |
Afternoon Option 1: Project-Based Learning | |||
1:30 p.m. | Venture Development Center, 132 E. Delaware Ave. |
|
Humanities Lab Humanities scholarship has traditionally been a solitary affair. Research tends to be done by a single investigator, and books and articles are written by single authors. Collaborative research is not unheard of, but it is the exception, not the norm and this has implications for teaching. The assignments that humanities professors give their students tend to replicate this single-investigator model and group work can often be a forced exercise, not a method that makes inherent sense in terms of the learning outcomes of a given course. But there is no reason why humanistic research can’t be done in a collaborative way, modeled on a laboratory approach with multiple student investigators (graduate and undergraduate) working on a common problem or question. This session will offer examples of successful Humanities Labs and describe the trial-and-error approach that helped them to be successful. Humanities Lab Activity Sheet (PDF file) Software Product Development using SCRUM The general SCRUM process consists of a repeated, timed cycles. In our course we use a 2 week SCRUM cycle. Each class period during the cycle begins with a SCRUM meeting which is a 15 minute stand-up group meeting where each member answers 3 questions: What did you do yesterday? What are you doing today? Do you have any road blocks? Each cycle also includes assignment of SCRUM master role (we used 2 SCRUM masters, 1 for each week of the cycle), assignment of tasks from the product backlog, and a pre and post report filled out by the SCRUM masters. Because SCRUM emphasizes working prototypes, each cycle includes a software product release artifact. Feedback for team members occurred at the end of each cycle using different systems. Early in the course the feedback essentially asked each team member to suggest ways that each other team member could improve their contributions to the group. This feedback was given to each team member and parsed by the professor to assign deficit points. Over the course of the semester the feedback gradually shifted to an identification of each team member’s main contributions and a rating system. Students who ended the semester with accrued deficit points lost proportionate amounts from the team artifact grades. SCRUM Development Activity Sheet (PDF file) |
Afternoon Option 2: Project-Based Learning | |||
1:30 p.m. | ISE Lab, Room 110 |
Mia Papas’ Presentation Slides Software to download for this session: Data sets to download for this session: Big Data, Small Projects Activity Sheet (PDF file) |
|
Afternoon Option 3: Studio-Based Learning | |||
1:30 p.m. | Faculty Commons, 116 Pearson Hall |
|
Student-Based Critique The studio process is ongoing from project introduction to final solution. Collaboration and feedback among students in the studio advance creativity. In addition, engaging students in critique and rubric discussion promotes critical thinking along with greater understanding of project parameters. Students develop an informed sense of trial and error from one critique to the next. This workshop actively involves participants to demonstrate how a visual critique wall enhances student interaction and studio-based learning. Student-Based Critique Activity Sheet (PDF file) Nest Project: Material Sketches Design innovations often have humble beginnings. The architect Frank Gehry starts his prototyping with tape and cardboard. Quick, loose studies can lead to distinctive and unexpected results. Fashion designers often build with humble materials on a form to get dimension or silhouette correct. Textile designers create a unit, then a series of units, then construct a textile surface. The designers at Nike look at objects in their immediate life for inspiration; a waffle, fabric trimmed like spaghetti, toothpicks bound with tape. Paper, twine, tape combined with a compelling concept might lead to unexpected and outstanding developments. In this project, students
Nest Project Activity Sheet (PDF file) |
Afternoon Option 4: Design-Based Learning (repeat of morning session) | |||
1:30 p.m. | D Studio, Spencer Lab |
We tend to think of designers as super humans who magically spin out the next iProduct while running multiple start-ups in Silicon Valley. |
|
4:00 p.m. | End of today’s program |
“We all want engaged students, students who want to learn, who generate questions and ideas, who need to be reminded that class has ended,” said Tony Middlebrooks, associate professor in the School of Public Policy and Administration. “The February 2015 program is a great opportunity for those who teach at the university level to develop their thinking, teaching skills and courses around an active learning strategy.”
Read the full story on UDaily.